<?xml version="1.0" encoding="utf-8"?>
<VTClassicColorInfo>

  <!-- Amuli Coat -->
  <slotdef name="Amuli Coat (Chest)">
    <entry value="0"/>
  </slotdef>
  <slotdef name="Amuli Coat (Collar/Shoulder)">
    <entry value="1"/>
    <entry value="2"/>
  </slotdef>
  <slotdef name="Amuli Coat (Arms/Trim)">
    <entry value="3"/>
    <entry value="4"/>
    <entry value="5"/>
    <entry value="6"/>
    <entry value="7"/>
  </slotdef>

  <!-- Amuli Leggings -->
  <slotdef name="Amuli Legs (Base)">
    <entry value="0"/>
    <entry value="1"/>
  </slotdef>
  <slotdef name="Amuli Legs (Trim)">
    <entry value="2"/>
    <entry value="3"/>
  </slotdef>

  <!-- Celdon -->
  <slotdef name="Celdon (Base)">
    <entry value="0"/>
  </slotdef>
  <slotdef name="Celdon (Veins)">
    <entry value="1"/>
    <entry value="2"/>
  </slotdef>
  
  <slotdef name="Chiran Coat (Base/Arms)">
    <entry value="0"/>
	<entry value="1"/>
  </slotdef>
  <slotdef name="Chiran Coat (Stripes)">
    <entry value="2"/>
	<entry value="3"/>
	<entry value="4"/>
  </slotdef>
  <slotdef name="Chiran Legs (Girth)">
	<entry value="1"/>
  </slotdef>
  <slotdef name="Chiran Legs (Legs)">
	<entry value="2"/>
	<entry value="3"/>
  </slotdef>
  <slotdef name="Chiran Legs (Trim)">
	<entry value="0"/>
  </slotdef>
  <slotdef name="Chiran Helm (Horns)">
    <entry value="0"/>
  </slotdef>
  <slotdef name="Chiran Helm (Base)">
    <entry value="1"/>
  </slotdef>

  <!--slotdef name="Diforsa Greaves">
    <entry value="0"/>
  </slotdef-->
  <!--slotdef name="Diforsa Pauldrons">
    <entry value="0"/>
  </slotdef-->

  <slotdef name="Haebrean BP (Chest) *">
    <entry value="0"/>
  </slotdef>
  <slotdef name="Haebrean BP (Ornaments)">
    <entry value="1"/>
  </slotdef>  
  <slotdef name="Haebrean BP (Trim)">
    <entry value="2"/>
  </slotdef>  
  <slotdef name="Haebrean Girth (Base) *">
    <entry value="0"/>
  </slotdef>  
  <slotdef name="Haebrean Girth (Belt/Scales)">
    <entry value="1"/>
	<entry value="2"/>
  </slotdef>
  <slotdef name="Haebrean Helm (Base)">
    <entry value="0"/>
  </slotdef>
  <slotdef name="Haebrean Helm (Mask)">
    <entry value="1"/>
  </slotdef>
  
  <slotdef name="Haebrean Pauldrons (Base) *">
    <entry value="0"/>
  </slotdef>
  <slotdef name="Haebrean Pauldrons (Ornaments)">
    <entry value="1"/>
  </slotdef>

  <!-- Lorica -->
  <slotdef name="Lorica BP (Veins)">
    <entry value="0"/>
    <entry value="1"/>
  </slotdef>
  <slotdef name="Lorica BP (Base)">
    <entry value="2"/>
    <entry value="3"/>
  </slotdef>
  <slotdef name="Lorica BP (Neck/Trim) *">
	<entry value="4"/>
  </slotdef>
  <slotdef name="Lorica Legs (Base)">
    <entry value="0"/>
  </slotdef>
  <slotdef name="Lorica Legs (Knees/Belt/Crotch) *">
    <entry value="1"/>
	<entry value="2"/>
  </slotdef>
  <slotdef name="Lorica Legs (Legs) *">
    <entry value="3"/>
  </slotdef>  
  
  <slotdef name="Nariyid BP (Circle/Lines)">
    <entry value="0"/>
	<entry value="1"/>
  </slotdef>
  <slotdef name="Nariyid BP (Base)">
    <entry value="2"/>
  </slotdef>
  <slotdef name="Nariyid BP (Shoulders)">
    <entry value="3"/>
  </slotdef>
  <slotdef name="Nariyid Girth (Base) *">
    <entry value="0"/>
  </slotdef>
  <slotdef name="Nariyid Girth (Belt/Lines)">
	<entry value="2"/>
  </slotdef>
  <slotdef name="Nariyid Girth (Ornaments)">
    <entry value="3"/>
  </slotdef>
  <slotdef name="Nariyid Sleeves (Shoulders)">
    <entry value="0"/>
  </slotdef>
  <slotdef name="Nariyid Sleeves (Upper Arm)">
    <entry value="1"/>
	<entry value="2"/>
  </slotdef>
  <slotdef name="Nariyid Sleeves (Lower Arm)">
    <entry value="3"/>
  </slotdef>

  <slotdef name="Olthoi BP (Base)">
    <entry value="0"/>
  </slotdef>
  <slotdef name="Olthoi BP (Veins)">
    <entry value="1"/>
  </slotdef>
  
  <slotdef name="Olthoi Alduressa Legs (Girth: Base)">
    <entry value="0"/>
	<entry value="1"/>
	<entry value="2"/>
  </slotdef>
  <slotdef name="Olthoi Alduressa Legs (Girth: Lines)">
    <entry value="3"/>
  </slotdef>
  <slotdef name="Olthoi Alduressa Legs (Legs: Lines)">
    <entry value="4"/>
	<entry value="5"/>
  </slotdef>
 
  <slotdef name="Olthoi Amuli Coat (Base) *">
    <entry value="0"/>
	<entry value="1"/>
  </slotdef>   
  <slotdef name="Olthoi Amuli Coat (Trim)">
    <entry value="2"/>
  </slotdef>  
  <slotdef name="Olthoi Amuli Coat (Shoulders)">
    <entry value="3"/>
  </slotdef>
  <slotdef name="Olthoi Amuli Legs (Trim)">
    <entry value="6"/>
    <entry value="7"/>
    <entry value="8"/>
  </slotdef>
  
  <slotdef name="Olthoi Koujia Kabuton (Base)">
    <entry value="0"/>
  </slotdef>
  <slotdef name="Olthoi Koujia Kabuton (Horns)">
    <entry value="1"/>
  </slotdef>

  <slotdef name="Olthoi Koujia Legs (Base)">
    <entry value="0"/>
	<entry value="1"/>
	<entry value="2"/>
  </slotdef>
  <slotdef name="Olthoi Koujia Legs (Sides/Shins)">
    <entry value="3"/>
	<entry value="4"/>
	<entry value="5"/>
  </slotdef>

  <slotdef name="Scalemail Cuirass (Base)">
    <entry value="0"/>
  </slotdef>
  <slotdef name="Scalemail Cuirass (Bumps)">
    <entry value="1"/>
  </slotdef>
  <slotdef name="Scalemail Cuirass (Belt)">
    <entry value="2"/>
  </slotdef>

  <slotdef name="Tenassa Legs (Line at Side)">
    <entry value="0"/>
  </slotdef>
  <slotdef name="Tenassa Legs (Base)">
    <entry value="1"/>
  </slotdef>
  <slotdef name="Tenassa Legs (Hilight)">
    <entry value="2"/>
  </slotdef>
  
  <slotdef name="Tenassa BP (Shoulders)">
    <entry value="0"/>
  </slotdef>
  <slotdef name="Tenassa BP (Base)">
    <entry value="1"/>
  </slotdef>

  <slotdef name="Yoroi Cuirass (Base)">
    <entry value="0"/>
    <entry value="1"/>
  </slotdef>
  <slotdef name="Yoroi Cuirass (Belt)">
    <entry value="2"/>
  </slotdef>
  
  <slotdef name="Yoroi Girth (Base)">
    <entry value="0"/>
  </slotdef>
  <slotdef name="Yoroi Girth (Belt)">
    <entry value="1"/>
  </slotdef>

</VTClassicColorInfo>